XR Art & Networking 2024 – Recap

Recap-Video, © M. Stark, HTW Berlin

What an amazing XR ART & NETWORKING at HTW Berlin on 26.06.2024! A big thank you to all art and culture experts, researchers, and technolog experts for their awesome contributions and support.

Here comes a a short summary!

After a short introduction by Maja Stark and Prof. Habakuk Israel, we started our program with two excellent talks:

TALK 1:
»The Artist’s Book as a Multimedia Encyclopaedia – Artistic Research Meets Virtual Reality« by artist and researcher Dr. Marlene Bart.

TALK 2: »Autonomous Avatars – From Believable Characters to Socially Interactive Agents« by Xenia Klinge and Dr. Tanja Schneeberger from German Research Center for Artificial Intelligence, DFKI.

… continuing with an introduction into our project HERA/AURORA XR School for Artists, the announcement of our next XR OPEN CALL and a presentation of our new artistic fellow Jens Isensee’ s mixed reality concept »Tauchgang« (with Oculus Quest 3) which we are developing in close collaboration at HTW Berlin. This was followed by pitches of the XR art projects and two open discussions offered within the framework program and presented at the exhibition after the talks.

DISCUSSION 1:
»Autonomous Avatars in XR Art & Culture« with Xenia Klinge and Dr. Tanja Schneeberger from DFKI

The discussion revolved around topics like approaches to involve AI-connected avatars in art & culture, the interpretation of the players’ emotions and the difficulty for AI to interpret them correctly, ethical considerations such as the carbon footprint of AI-driven cultural solutions (smaller sidequests included), and the trend towards smaller, more specific models with a lower engery consumption.

DISCUSSION 2:
»Analog Haptics« with the XR artists Nadine Kolodziey and Jens Isensee as well as with XR expert Sebastian Keppler from HTW Berlin.

This workshop started with an introduction of Nadine Kolodziey into her augmented reality work »Netsuke 2.0 – Phygitale Skulpturen« and of Jens Isensee into our joint research on potential analog haptics in the mixed reality project »Tauchgang«.

All experts and participants agreed on the importance of the haptic sense for the satisfying perception of the »real« – still, Sebastian Keppler pointed out that most XR applications and reserach focus on the substituion of haptic feedback, e.g. through the visus or auditory sense. The perception of the own body and embodiment were also discussed.

Artistic projects such as »XBPMMM – A Travelogue of Morphing bodies« (artistic director: Janne Kummer; dev.: HTW Berlin) or »Am Ende der Welt« (artistic director: Nora Krahl, dev.: HTW Berlin) gave inspiration for creative and interdisciplinary approaches in the future.

XR Art & Networking 2024

Save the date! On June 26, there will be the 5th XR ART & NETWORKING in our EU-funded projects’ series.

The focus lies on three topics and we are very pleased that we could win excellent speakers for two of them:

  • Artistic Research – In this context, Dr. Marlene Bart will give a talk and also present her VR work Theatrum Radix as part of her artistic research.
  • Analogue Haptics – The haptic sense has so far been little integrated into XR experiences. Based on initial ideas, we would like to reflect with you on the possibilities of integrating haptic perception in mixed reality.
  • Autonomous avatars – Interactions with avatars start with verbal communication, but is there more to it? Xenia Klinge and Tanja Simeonovski from DFKI will give a presentation on this topic.

  • We are also planning a 1-hour workshop with our colleagues from DFKI to discuss and brainstorm about autonomous avatars in cultural formats, information booths with artistic XR experiences and, as always, a coffee van by the Spree! 

For the detailed programme, please visit this link

You can already register by sending an email to aurora@htw-berlin.de – if you are interested, please also mention your binding registration for the workshop with DFKI (directly after the talks at around 3.15 pm).

And our new fellow is …

Congratulations to our new Artistic Fellow Jens Isensee, who convinced our expert jury with his mixed reality project »Tauchgang« (wt) with Oculus Quest 3! In the interactive installation, he combines digital content with analogue objects made of disposable materials and sends users on a journey into the time after the Anthropocene. We are looking forward to the collaboration!

Website Jens Isensee: https://jensisensee.de/

XR Maker Space

From now on regularly! Every year, we offer two or three one-day XR Maker Spaces for creatives with previous knowledge. The first Maker Space at the end of 2023 was on the development of multiplayer projects in virtual reality, the second one will be on augmented reality in public space!

After each XR Maker Space, there will be an open access video tutorial published on our website, on Youtube and by our cooperation partner nachtkritik.plus.

The next two XR Maker Spaces will take place in autumn 2024!

More info about our Maker Space.

”Señor Pulpo“ is selected for “Digital Literature” section at BuchBasel 2023

Photo: C. Sarli / FKI, HTW Berlin

Happy to announce that the augmented reality artist’s book »Señor Pulpo« —developed by Christina Sarli and the HTW developer André Selmanagić in 2020/21 in the AURORA production lab—has been selected as one of 7 projects (of 90) at the “Digital Literature” section of this year’s BuchBasel on 17–19 November 2023!

Info Event

On 31.03.23 at 12 pm Prof. Jürgen Sieck and Maja Stark invite to an info event. For one hour, participants will have the opportunity to talk to the project management about the new ERDF project HERA and its AURORA XR School for Artists, the new course offerings and the current XR OPEN CALL, as well as to ask their questions.

New project grant in the framework of EFRE/INP-III project HERA!

Good news: Our application on a new project grand was approved!

»HERA – Handlungs- und Lernräume für Extended Reality Angebote mit der freien Kulturszene« is funded from 2023 to 2025 by the ERDF in the program »Stärkung des Innovationspotenzials in der Kultur III« (INP-III) gefördert und führt die beliebte AURORA School for Artists weiter – jetzt neu als AURORA School for XR Artists, mit Kursen zu allen XR-Technologien, auch für Fortgeschrittene, Open Calls und XR Art & Networking Events.