
Lisa Kaschubat
Lisa Kaschubat is a transdisciplinary visual artist from Berlin. In her works, she deals with themes of corporeality, interpersonal relationships and emancipation and their points of contact with technology and virtuality. By merging virtual and physical space and using various technologies such as VR and AR in combination with performance and sculptural practices, Lisa Kaschubat questions the conventional distinctions between real and virtual as well as digital and physical corporeality. In her current project Phygital Intimacy (collaboration with HTW Berlin), she also draws on principles from gaming.

Dr. Christian Stein
Dr. Christian Stein is a computer scientist and Germanist and has been working for over 10 years with a focus on serious games, gamification and game-based learning. He heads gamelab.berlin at Humboldt-Universität zu Berlin and conducts research in the highly interdisciplinary Cluster of Excellence Matters of Activity. Since 2022, he has also been working on the question of how AI can be used responsibly in specific scenarios. With his spin-off from gamelab.berlin Playersjourney GmbH, he has been implementing innovative games for knowledge transfer, advising on game-based learning and developing innovative digital products since 2017.

Martin Steinicke
Martin Steinicke is a senior researcher in the Creative Media R&D group at HTW Berlin. With a master’s in business computing, he focuses on gamification, applied games (APITs), and digital game-based learning (DGBL). Starting with a collaboration with UdK Berlin on the hero’s journey and digital aesthetic learning, he has contributed to multiple research projects. Currently, he is involved in developing a DIY editor for mixed reality learning scenarios and co-coordinates a DAAD-funded partnership with the German International University in Cairo. Through student projects, thesis supervision, and his courses “Game & Interaction Design” and “Digital Game-based Learning,” Martin guides his students on their epic quest to create digital (learning) games and interventions.

Prof. Pablo Dornhege
Pablo Dornhege researches, develops and designs immersive spaces for knowledge, culture and narration – at the intersection of real and virtual experience. Since 2022, he is Professor of Transmedia Design at HTW Berlin. There he heads the Future Realities Lab and is co-founder of the Immersive Technologies Hub (ITH). Previously, he was a visiting professor at UdK, taught and researched at international universities such as Central Saint Martins College London, New York University Abu Dhabi and the Institute for Advanced Architecture Barcelona. From 2019 to 2022, together with Franziska Ritter, he led the research project Im/material Theatre Spaces focussing on the application of immersive technologies in the context of theater.